Here is the CFP.

Here the link to the submissions




Our teams are not isolated and very often must interact with other teams. If you are working in a large enterprise this is happening on a daily basis. So what is the best protocol/practices/way to create an effective and efficient collaboration culture?
Every framework has its own proposal, but reality proves that you need to find your way and so what’s better than the opportunity to simulate and (safely and quickly) experiment alternatives and verify their effects? But you need a complex scenario to challenge.

Building the Dark Star is probably the most complex project ever built (in future also!): +100 components, inter/intra dependencies and integration requirements, 6 teams and a strong Emperor leading them with the incumbent war against the Rebel Alliance. (if this is reminding you something, you are right).
The game is based on a specific deck of cards I have created to let teams understand the need of collaborating together and is focused on planning and not on building (an extended version can be played with Lego bricks). The mechanic is based on a scenario where the success of a single team (any of the 6) is not hard but led to the failure of the whole program and show how instead “sub-optimisation” can lead to success.
Everything is happening in a changing and challenging narrative that re-creates the situation of the original movies of the saga.
The goal of the game is to build the project in 6 sprints and start conquering the galaxy.

NOTE for participants: DSbuilders can create addiction. At Play14-London after the 1st session in day one I was asked to facilitate another session, and many player were still there trying to win the game. 😀

More information on DSbuilders, together with other original agile games, are available at


Collaboration, Scaling_agile, Prioritisation, Integration, sub-optimisation, Theory Of Constraints

Agile SYS


Agile SyS is a solo card game to simulate the difficulties of the journey to agility for few teams (here called “Squads”) supported by a coach (here called “Agent of change”), and provide a list of possible solutions that could help to face typical impediments in that journey.
The player prepares the initial scenario (number of teams, coaching style, initial skills) and the timeline of situations happening in the different sprints, defining pace and duration of the game. When playing the game the Agent invests time in learning new practices from a Portfolio organised in Collaboration, Autonomy, Mastery and Purpose, or to coach directly the squads to help them with common anti-patterns.
Agile Sys is designed to be played in 45’, and has a great re-playability because player can create many different situations and experimenting different solutions.


Collaboration, Team Engagement, Agile Adoption/Transformation/Sustenance, Actionable Retrospection, Support for coaching, Coaching library, Common anti-patterns

Pizza KATA


“Hello, may I have 2 Margherita and 2 Napoli?”
1 minute later: “Hello, may have 3 Focaccia , 1 with ham, and two margherita double mozzarella?”
1 minute later “Hello, may I have 2 Napoli and 2 Carrettiera extra salami well done?
1 minute later “We need more mozzarella!”
1 minute later “There is a urgent order of 8 focaccias”
and so on, till the end of the night

This is the life in a pizza take away shop, where orders arrive every minute and you must:
– prepare the ingredients
– prepare the dough in a crust
– add the ingredients to the crust
– cook the pizzas in the oven
– box the pizzas and delivery them

What can we do to make life easier for our pizza makers?
Maybe we can adopt a lean approach but we need some helpers to make this happen easily and effectively.

Pizza KATA has been designed as a Real Time Card Game, incorporating different mechanics coming from boardgames (cards, dice, tokens, timers, boards, origami), so players can have a lot of fun and at the same time testing team’s Kaizen spirit.


Collaboration, Hyper-Productivity, Employee Engagement, Agile Adoption/Transformation/Sustenance, Continuous Improvement, Actionable Retrospection