Few weeks ago the London group of designers came across a video on relevant books for game designing (link).
This video generated a very good conversation in the group what are the ddo readings for the Xmas period.
I am summarizing here the list of suggestions emerging.
Foundational readings
Kobold guide to Boardgame design (Mike Selinker) > LINK
GameTek (Geoffrey Engelstein) > LINK
Building blocks of tabletop game design (Geoffrey Engelstein) > LINK (encyclopedia of game mechanisms)
Dice games properly explained (Reiner Knizia)
Characteristics of games (George Elias et al)
Challenges for Game Designers (Brenda Brathwaite)
Rules of Play (Katie Salen Tekinbaş and Eric Zimmerman) > LINK
Games: Agency as Art (Katie Salen Tekinbaş and Eric Zimmerman) > LINK (summary here)
Game Design Workshop (Tracy Fullerton)
Thinkertoys (Michael Michalko)
Board Game Publisher (Eric Hanuise)
White box: Game design workshop in a box (Jeremy Holcomb) > LINK contains “The White Box Essays” (also on amazon)
The Art of Game Design – A Book of Lenses (Jesse Schell) > LINK Provided with a deck on lenses and the related app for IOS
The Board Game Designer’s Guide (Joe Slack) > LINK
Board game Design Advice (Gabe Barrett) > LINK (advices from different designers)
Theory of Fun for Game Design (Raph Koster) > LINK (Psychology of fun)
Uncertainty in games (Greg Kostikyan)
Eurogames: The Design, Culture and Play of Modern European Board Games (Stewart Woods)
Board Games on my Mind (Adam Kwapiński)
Unboxed (Gordon Calleja)
Think like a game designer (Justin Gary)
You said this would be fun (Jeff Warrender) > LINK
Designing Board Games 1,2,3 (Enrico Feresin) > LINK
The art of computer game design (Chris Crawford)
Lateral readings
The intelligence trap (David Robson) > LINK
Steal like an Artist (Austin Kleon) > LINK
Rocket Surgery Made Easy (Steve Krug) > LINK
Thinking In Systems (Donella Meadows) > LINK
Cardboard ghosts (Amabel Holland) > LINK
Game Storming 2.0 (Dave Grey & Sunni Brown) > LINK (original here)
Obviously Awesome (April Dumford) (on product positioning)
Ego is the enemy (Ryan Holiday)
Other sources
GameDesignConcepts () > LINK full course
GameBalance () > LINK Article and full tutorial/course
Fail Faster (Playtesting journal) > LINK
GDC – Game Developers Conference: WEB and above all YOUTUBE
ShippBoard Games blog > LINK (connect Theme and Mechanic)
Videogame design books > LINK
Humble Bundle > LINK
BGG thread > LINK
The definitive guide by Geoffrey Engelstein TTGA > LINK
https://www.ttgda.org/blogs-and-videos