{"id":727,"date":"2026-01-30T11:20:30","date_gmt":"2026-01-30T11:20:30","guid":{"rendered":"https:\/\/www.de-sanctis.com\/agilegamefactory\/?p=727"},"modified":"2026-10-07T16:17:40","modified_gmt":"2026-10-07T16:17:40","slug":"must-have-readings-on-game-design","status":"publish","type":"post","link":"https:\/\/www.de-sanctis.com\/agilegamefactory\/2026\/01\/30\/must-have-readings-on-game-design\/","title":{"rendered":"Must have readings on Game Design"},"content":{"rendered":"<p>Few weeks ago the London group of designers came across a video on relevant books for game designing (<a href=\"https:\/\/youtu.be\/uOdai8dc9bk?si=hu4BOnrT19v88Nzs\" target=\"_blank\" rel=\"noopener\">link<\/a>).<\/p>\n<p>This video generated a very good conversation in the group what are the ddo readings for the Xmas period.<br \/>\nI am summarizing here the list of suggestions emerging.<\/p>\n<p>(Last update 7\/10\/2026)<\/p>\n<h2>Foundational readings<\/h2>\n<p>Kobold guide to Boardgame design (Mike Selinker) &gt; <a href=\"https:\/\/a.co\/d\/bkvXnCF\" target=\"_blank\" rel=\"noopener\">LINK<\/a><\/p>\n<p>GameTek (Geoffrey Engelstein) &gt; <a href=\"https:\/\/a.co\/d\/bkvXnCF\" target=\"_blank\" rel=\"noopener\">LINK<\/a><\/p>\n<p>Building blocks of tabletop game design (Geoffrey Engelstein) &gt; <a href=\"https:\/\/a.co\/d\/bq2u01i\" target=\"_blank\" rel=\"noopener\">LINK<\/a> (encyclopedia of game mechanisms)<\/p>\n<p>Dice games properly explained (Reiner Knizia)<\/p>\n<p>Characteristics of games (George Elias et al)<\/p>\n<p>Challenges for Game Designers (Brenda Brathwaite)<\/p>\n<p>Rules of Play (Katie Salen Tekinba\u015f and Eric Zimmerman) &gt; <a href=\"https:\/\/mitpress.mit.edu\/9780262240451\/rules-of-play\/\" target=\"_blank\" rel=\"noopener\">LINK<\/a><\/p>\n<p>Games: Agency as Art (Katie Salen Tekinba\u015f and Eric Zimmerman) &gt; <a href=\"https:\/\/amzn.eu\/d\/gUQEzQF\" target=\"_blank\" rel=\"noopener\">LINK<\/a> (summary <a href=\"https:\/\/www.decisionspacepodcast.com\/episodes\/episode-67\" target=\"_blank\" rel=\"noopener\">here<\/a>)<\/p>\n<p>Game Design Workshop (Tracy Fullerton)<\/p>\n<p>Thinkertoys (Michael Michalko)<\/p>\n<p>Board Game Publisher (Eric Hanuise)<\/p>\n<p>White box: Game design workshop in a box (Jeremy Holcomb) &gt; <a href=\"https:\/\/atlas-games.com\/product_tables\/AG2903\" target=\"_blank\" rel=\"noopener\">LINK<\/a> contains &#8220;The White Box Essays&#8221; (also on <a href=\"https:\/\/a.co\/d\/e3azWWE\" target=\"_blank\" rel=\"noopener\">amazon<\/a>)<\/p>\n<p>The Art of Game Design &#8211; A Book of Lenses (Jesse Schell) &gt; <a href=\"https:\/\/a.co\/d\/cbGk8IJ\" target=\"_blank\" rel=\"noopener\">LINK<\/a> Provided with a deck on lenses and the related app for <a href=\"https:\/\/apps.apple.com\/us\/app\/the-art-of-game-design-a-deck-of-lenses\/id385531319\" target=\"_blank\" rel=\"noopener\">IOS<\/a><\/p>\n<p>The Board Game Designer&#8217;s Guide (Joe Slack) &gt; LINK<\/p>\n<p>Board game Design Advice (Gabe Barrett) &gt; LINK (advices from different designers)<\/p>\n<p>Theory of Fun for Game Design (Raph Koster) &gt; LINK (Psychology of fun)<\/p>\n<p>Uncertainty in games (Greg Kostikyan)<\/p>\n<p>Eurogames: The Design, Culture and Play of Modern European Board Games (Stewart Woods)<\/p>\n<p>Board Games on my Mind (Adam Kwapi\u0144ski)<\/p>\n<p>Unboxed (Gordon Calleja)<\/p>\n<p>Think like a game designer (Justin Gary)<\/p>\n<p>You said this would be fun (Jeff Warrender) &gt; <a href=\"https:\/\/a.co\/d\/fYekiYr\" target=\"_blank\" rel=\"noopener\">LINK<\/a><\/p>\n<p>Designing Board Games 1,2,3 (<span class=\"a-truncate\" data-a-word-break=\"normal\" data-a-max-rows=\"2\" data-a-overflow-marker=\"&amp;hellip;\" data-a-recalculate=\"false\" data-a-updated=\"true\"><span class=\"a-truncate-full a-offscreen\">Enrico Feresin<\/span><\/span>) &gt; <a href=\"https:\/\/www.amazon.it\/stores\/Enrico-Feresin\/author\/B0GDS82KNN?ref=sr_ntt_srch_lnk_1&amp;qid=1769790666&amp;sr=8-1&amp;shoppingPortalEnabled=true\" target=\"_blank\" rel=\"noopener\">LINK<\/a><\/p>\n<p id=\"title\" class=\"a-spacing-none a-text-normal\"><span id=\"productTitle\" class=\"a-size-large celwidget\" data-csa-c-id=\"pd0mgo-g0ta4j-v5nyan-89xbdl\" data-cel-widget=\"productTitle\">Elements of Game Design (Robert Zubek) &gt; <a href=\"https:\/\/a.co\/d\/4AjP9wr\" target=\"_blank\" rel=\"noopener\">LINK<\/a><\/span><\/p>\n<p>The art of computer game design (Chris Crawford)<\/p>\n<p id=\"title\" class=\"a-spacing-none a-text-normal\"><span id=\"productTitle\" class=\"a-size-large celwidget\" data-csa-c-id=\"5f1vps-yqtnxe-cawn0f-1gpg9t\" data-cel-widget=\"productTitle\">The Score: How to Stop Playing Somebody Else&#8217;s Game (\u00a0<span class=\"author notFaded\" data-width=\"\">C. Thi Nguyen<\/span>) &gt; <a href=\"https:\/\/amzn.eu\/d\/04rZlPfw\" target=\"_blank\" rel=\"noopener\">LINK<\/a><\/span><\/p>\n<p>La progettazione dei giochi da tavolo: Strumenti, tecniche e design pattern (Walter &#8220;Paulus&#8221; Nuccio)&gt;\u00a0 \u00a0<a id=\"itemName_I2M0GF7R8GZFIP\" class=\"a-link-normal\" title=\"La progettazione dei giochi da tavolo: Strumenti, tecniche e design pattern\" href=\"https:\/\/www.amazon.it\/dp\/8842555142\/?coliid=I2M0GF7R8GZFIP&amp;colid=3A4H092E5OO9V&amp;psc=1&amp;ref_=list_c_wl_lv_ov_lig_dp_it\" target=\"_blank\" rel=\"noopener\">LINK<\/a><\/p>\n<p class=\"a-size-base\">Come creare un gioco da tavolo: Guida pratica allo sviluppo (Massimo Di Bello)\u00a0 \u00a0&gt;\u00a0 <a id=\"itemName_I37I5T37E9T4XI\" class=\"a-link-normal\" title=\"Come creare un gioco da tavolo: Guida pratica allo sviluppo\" href=\"https:\/\/www.amazon.it\/dp\/B0DMDPFNYZ\/?coliid=I37I5T37E9T4XI&amp;colid=1L4VYY1OAUPRT&amp;psc=1&amp;ref_=list_c_wl_lv_ov_lig_dp_it\" target=\"_blank\" rel=\"noopener\">LINK<\/a><\/p>\n<p class=\"a-size-base\">Gioco e giocare tra teoria e progetto (Maresa Bertolo et al) &gt; <a id=\"itemName_I1CURY46CXKX2U\" class=\"a-link-normal\" title=\"Game design. Gioco e giocare tra teoria e progetto. Ediz. MyLab. Con Contenuto digitale per accesso online\" href=\"https:\/\/www.amazon.it\/dp\/8891909653\/?coliid=I1CURY46CXKX2U&amp;colid=1L4VYY1OAUPRT&amp;psc=1&amp;ref_=list_c_wl_lv_ov_lig_dp_it\" target=\"_blank\" rel=\"noopener\">LINK<\/a><\/p>\n<p>&nbsp;<\/p>\n<h2>Lateral readings<\/h2>\n<p>The intelligence trap (David Robson) &gt; <a href=\"https:\/\/a.co\/d\/6slJGTh\" target=\"_blank\" rel=\"noopener\">LINK<\/a><\/p>\n<p>Steal like an Artist (Austin Kleon) &gt; <a href=\"https:\/\/a.co\/d\/1vBFC4I\" target=\"_blank\" rel=\"noopener\">LINK<\/a><\/p>\n<p>Rocket Surgery Made Easy (Steve Krug) &gt; <a href=\"https:\/\/sensible.com\/rocket-surgery-made-easy\/\" target=\"_blank\" rel=\"noopener\">LINK<\/a><\/p>\n<p id=\"firstHeading\" class=\"firstHeading mw-first-heading\">Thinking In Systems (Donella Meadows) &gt; <a href=\"https:\/\/en.wikipedia.org\/wiki\/Thinking_In_Systems:_A_Primer\" target=\"_blank\" rel=\"noopener\">LINK<\/a><\/p>\n<p>Cardboard ghosts (Amabel Holland) &gt; <a href=\"https:\/\/www.goodreads.com\/book\/show\/217283606-cardboard-ghosts\" target=\"_blank\" rel=\"noopener\">LINK<\/a><\/p>\n<p>Game Storming 2.0 (Dave Grey &amp; Sunni Brown)\u00a0 &gt; <a href=\"https:\/\/a.co\/d\/4B6BbKI\" target=\"_blank\" rel=\"noopener\">LINK<\/a> (original <a href=\"https:\/\/a.co\/d\/6slJGTh\" target=\"_blank\" rel=\"noopener\">here<\/a>)<\/p>\n<p>Obviously Awesome\u00a0 (April Dumford)\u00a0 \u00a0(on product positioning)<\/p>\n<p>Ego is the enemy (Ryan Holiday)<\/p>\n<p>&nbsp;<\/p>\n<h2>Other sources<\/h2>\n<p>GameDesignConcepts () &gt; <a href=\"https:\/\/gamedesignconcepts.wordpress.com\/\" target=\"_blank\" rel=\"noopener\">LINK<\/a> full course<\/p>\n<p>GameBalance () &gt; <a href=\"https:\/\/gamebalanceconcepts.wordpress.com\/2010\/06\/17\/hello-world\/\" target=\"_blank\" rel=\"noopener\">LINK<\/a> Article and full tutorial\/course<\/p>\n<p>Fail Faster (Playtesting journal) &gt; <a href=\"https:\/\/failfaster.ca\/playtestingjournal\/\">LINK<\/a><\/p>\n<p>GDC &#8211; Game Developers Conference: <a href=\"https:\/\/gdconf.com\/\" target=\"_blank\" rel=\"noopener\">WEB<\/a> and above all <a href=\"https:\/\/www.youtube.com\/@GDCFestivalofGaming\" target=\"_blank\" rel=\"noopener\">YOUTUBE<\/a><\/p>\n<p class=\"title\">ShippBoard Games blog &gt; <a href=\"https:\/\/shippboardgames.blogspot.com\/\" target=\"_blank\" rel=\"noopener\">LINK<\/a> (connect Theme and Mechanic)<\/p>\n<p>Videogame design books &gt; <a href=\"https:\/\/youtu.be\/3dsATMfH0C4?si=C4JfDSPgDO4xCosj\" target=\"_blank\" rel=\"noopener\">LINK<\/a><\/p>\n<p>Humble Bundle &gt; <a href=\"https:\/\/www.humblebundle.com\/books\/designing-game-play-taylor-francis-books?hmb_source=search_bar&amp;_gl=1*r1ol4z*_up*MQ..*_gs*MQ..&amp;gclid=Cj0KCQiAyvHLBhDlARIsAHxl6xqYO2qxVlMXq8zDHSRQzlm4urx_MOYju5CoMJ0ah541oscn6xBeXXkaAn74EALw_wcB&amp;gbraid=0AAAAACzVokAkRyKZfWrQuEa_VzIKCOXpJ\" target=\"_blank\" rel=\"noopener\">LINK<\/a><\/p>\n<p>BGG thread &gt; <a href=\"https:\/\/boardgamegeek.com\/thread\/3092906\/best-books-about-board-game-design\" target=\"_blank\" rel=\"noopener\">LINK<\/a><\/p>\n<p>La Tana del goblin &#8211; Game design (article ITA) &gt; <a href=\"https:\/\/www.goblins.net\/articoli\/tags\/game-design\" target=\"_blank\" rel=\"noopener\">LINK<\/a><\/p>\n<p>&nbsp;<\/p>\n<p>The definitive guide by Geoffrey Engelstein TTGA &gt; <a href=\"https:\/\/www.ttgda.org\/blogs-and-videos\" target=\"_blank\" rel=\"noopener\">LINK<\/a><br \/>\nhttps:\/\/www.ttgda.org\/blogs-and-videos<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Few weeks ago the London group of designers came across a video on relevant books for game designing (link). This video generated a very good conversation in the group what are the ddo readings for the Xmas period. I am summarizing here the list of suggestions emerging. (Last update 7\/10\/2026) Foundational readings Kobold guide to [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":72,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[11,9],"tags":[],"_links":{"self":[{"href":"https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-json\/wp\/v2\/posts\/727"}],"collection":[{"href":"https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-json\/wp\/v2\/comments?post=727"}],"version-history":[{"count":13,"href":"https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-json\/wp\/v2\/posts\/727\/revisions"}],"predecessor-version":[{"id":753,"href":"https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-json\/wp\/v2\/posts\/727\/revisions\/753"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-json\/wp\/v2\/media\/72"}],"wp:attachment":[{"href":"https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-json\/wp\/v2\/media?parent=727"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-json\/wp\/v2\/categories?post=727"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-json\/wp\/v2\/tags?post=727"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}