{"id":168,"date":"2020-10-02T12:47:03","date_gmt":"2020-10-02T12:47:03","guid":{"rendered":"https:\/\/www.de-sanctis.com\/agilegamefactory\/?p=168"},"modified":"2021-05-22T07:39:34","modified_gmt":"2021-05-22T07:39:34","slug":"measuring-the-quality-of-a-game","status":"publish","type":"post","link":"https:\/\/www.de-sanctis.com\/agilegamefactory\/2020\/10\/02\/measuring-the-quality-of-a-game\/","title":{"rendered":"Measuring the quality of a game"},"content":{"rendered":"<p>Today I want to mention a possible way to measure quality of a game, following a model called TARGET.<br \/>\nFor each of the attributes I have also added some easy questions you can use to measure them.<\/p>\n<p><strong>Theme<\/strong>: Is the theme enjoyable and close to reality? Are information on which game is based on realistic? Is the goal of the game consistent with the theme?<\/p>\n<p><strong>Aesthetics<\/strong>: How is material in the game? How is the iconography of the artefacts? What about readability of the information (cards, rulebook,&#8230;)?<\/p>\n<p><strong>Replay-ability<\/strong>: How your knowledge of the game can change the game experience? How many variants you can play? How many players combination?<\/p>\n<p><strong>Game length<\/strong>: Is game length consistent with theme? Are there some moments where some player is only watching? Is the flow of the mechanic fluent or start&amp;stop?<\/p>\n<p><strong>Easy of play<\/strong>: Are rules clear and straightforward? Are there some weird exceptions to normal flow? Are there support to explain the game?<\/p>\n<p><strong>Tactics &amp; strategy<\/strong>: What is the role of luck? Can player predict, monitor and control different phases of the games? Are players able to adopt different working behaviours?<\/p>\n<p>You can measure each of these with a score 1 to 5 (or stars).<\/p>\n<p>Here the <a href=\"https:\/\/forms.gle\/AeHfLEgCXMDtgB1x9\" target=\"_blank\" rel=\"noopener\">link to provide feedback to one of the games<\/a>.<\/p>\n<p>Note. This model is inspired by Zee Garcia of Dice Game Tower<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Today I want to mention a possible way to measure quality of a game, following a model called TARGET. For each of the attributes I have also added some easy questions you can use to measure them. Theme: Is the theme enjoyable and close to reality? Are information on which game is based on realistic? [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":71,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[9,10],"tags":[],"_links":{"self":[{"href":"https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-json\/wp\/v2\/posts\/168"}],"collection":[{"href":"https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-json\/wp\/v2\/comments?post=168"}],"version-history":[{"count":4,"href":"https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-json\/wp\/v2\/posts\/168\/revisions"}],"predecessor-version":[{"id":304,"href":"https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-json\/wp\/v2\/posts\/168\/revisions\/304"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-json\/wp\/v2\/media\/71"}],"wp:attachment":[{"href":"https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-json\/wp\/v2\/media?parent=168"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-json\/wp\/v2\/categories?post=168"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-json\/wp\/v2\/tags?post=168"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}