{"id":140,"date":"2020-07-19T11:45:21","date_gmt":"2020-07-19T11:45:21","guid":{"rendered":"https:\/\/www.de-sanctis.com\/agilegamefactory\/?p=140"},"modified":"2020-10-18T15:29:43","modified_gmt":"2020-10-18T15:29:43","slug":"how-to-create-the-best-games","status":"publish","type":"post","link":"https:\/\/www.de-sanctis.com\/agilegamefactory\/2020\/07\/19\/how-to-create-the-best-games\/","title":{"rendered":"How to create the best games"},"content":{"rendered":"<p>I was reading about my last article in Ludogogy and I have found some information on how to create the best gaming experience in <a href=\"https:\/\/www.ludogogy.co.uk\/article\/the-treasure-of-atlantis-story-as-game-mechanic\/\" target=\"_blank\" rel=\"noopener noreferrer\">this article<\/a>.<\/p>\n<p>Extract from the article<\/p>\n<p>According to David Perkins (a professor of Teaching &amp; Learning at Harvard Graduate school of Education) for a learning experience to be effective &amp; objective, we should apply some points within it:<\/p>\n<ol>\n<li>Learners must be deeply engaged with the subject matter<\/li>\n<li>Learners must undertake intellectual challenges<\/li>\n<li>Learners should have a room to take learning risks<\/li>\n<li>Learners must face a margin of failure<\/li>\n<li>Learners must have the ability to fail &amp; bounce back<\/li>\n<li>Learners\u2019 sense of curiosity must be increased<\/li>\n<\/ol>\n<p>&#8230;.<\/p>\n<p>different mechanics that make up for a full learning experience:<\/p>\n<ul>\n<li>Narrative\/Theme<\/li>\n<li>Epic meaning<\/li>\n<li>Identity play<\/li>\n<li>Strategy<\/li>\n<li>Progression system<\/li>\n<\/ul>\n<p><img decoding=\"async\" loading=\"lazy\" class=\"alignnone wp-image-143\" src=\"https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-content\/uploads\/sites\/7\/2020\/07\/Untitled-design2-300x169.jpg\" alt=\"Game Mechanincs\" width=\"799\" height=\"450\" srcset=\"https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-content\/uploads\/sites\/7\/2020\/07\/Untitled-design2-300x169.jpg 300w, https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-content\/uploads\/sites\/7\/2020\/07\/Untitled-design2-1024x576.jpg 1024w, https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-content\/uploads\/sites\/7\/2020\/07\/Untitled-design2-768x432.jpg 768w, https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-content\/uploads\/sites\/7\/2020\/07\/Untitled-design2.jpg 1400w\" sizes=\"(max-width: 799px) 100vw, 799px\" \/><\/p>\n<p>A story is a motherlode of mechanics that are all inter-related. There is no single mechanic that is developed separately from another in a story (if built righteously), since they are all interconnected and any change in one will have an impact on all others.<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I was reading about my last article in Ludogogy and I have found some information on how to create the best gaming experience in this article. Extract from the article According to David Perkins (a professor of Teaching &amp; Learning at Harvard Graduate school of Education) for a learning experience to be effective &amp; objective, [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":172,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[11,9],"tags":[],"_links":{"self":[{"href":"https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-json\/wp\/v2\/posts\/140"}],"collection":[{"href":"https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-json\/wp\/v2\/comments?post=140"}],"version-history":[{"count":2,"href":"https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-json\/wp\/v2\/posts\/140\/revisions"}],"predecessor-version":[{"id":144,"href":"https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-json\/wp\/v2\/posts\/140\/revisions\/144"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-json\/wp\/v2\/media\/172"}],"wp:attachment":[{"href":"https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-json\/wp\/v2\/media?parent=140"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-json\/wp\/v2\/categories?post=140"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-json\/wp\/v2\/tags?post=140"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}