{"id":710,"date":"2023-05-15T19:21:50","date_gmt":"2023-05-15T19:21:50","guid":{"rendered":"https:\/\/www.de-sanctis.com\/agilegamefactory\/?page_id=710"},"modified":"2023-05-15T19:21:50","modified_gmt":"2023-05-15T19:21:50","slug":"the-target-feedback-on-games","status":"publish","type":"page","link":"https:\/\/www.de-sanctis.com\/agilegamefactory\/the-target-feedback-on-games\/","title":{"rendered":"The TARGET feedback on games"},"content":{"rendered":"<p>To understand if a game is working or maybe how you could improve, you need to\u00a0<strong>collect feedback<\/strong>.<br \/>\nFeedback is one of the core attribute of the agile mindset and, for a game, comes mainly in two modes: from play-testers and from actual players.<\/p>\n<p>To collect feedback of a game I have created a dedicated model called TARGET from the initial letters of the 6 dimensions:<\/p>\n<p>\u2022 Theme: Is the theme enjoyable and close to reality? Are information on which game is based on realistic? Is the goal of the game consistent with the theme?<br \/>\n\u2022 Aesthetics: How is material in the game? How is the iconography of the artefacts? What about readability of the information (cards, rulebook,\u2026)?<br \/>\n\u2022 Replay-ability: How your knowledge of the game can change the game experience? How many variants you can play? How many players combination?<br \/>\n\u2022 Game length: Is game length consistent with theme? Are there some moments where some player is only watching? Is the flow of the mechanic fluent or start&amp;stop?<br \/>\n\u2022 Easy of play: Are rules clear and straightforward? Are there some weird exceptions to normal flow? Are there support to explain the game?<br \/>\n\u2022 Tactics &amp; strategy: What is the role of luck? Can player predict, monitor and control different phases of the games? Are players able to adopt different working behaviours?<\/p>\n<p>You can measure each of these with a score 1 to 5 (or stars) and with an open text to ask to the player how to improve the actual score.<\/p>\n<p>As you can imagine this can be easily automated using an online form.\u00a0FOR EXAMPLE at the\u00a0<a href=\"https:\/\/forms.gle\/AeHfLEgCXMDtgB1x9\" target=\"_blank\" rel=\"noopener\">following link<\/a>\u00a0you can find the google form I have created for Agile Game Factory\u2019s customers.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>To understand if a game is working or maybe how you could improve, you need to\u00a0collect feedback. Feedback is one of the core attribute of the agile mindset and, for a game, comes mainly in two modes: from play-testers and from actual players. To collect feedback of a game I have created a dedicated model [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":[],"_links":{"self":[{"href":"https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-json\/wp\/v2\/pages\/710"}],"collection":[{"href":"https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-json\/wp\/v2\/comments?post=710"}],"version-history":[{"count":2,"href":"https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-json\/wp\/v2\/pages\/710\/revisions"}],"predecessor-version":[{"id":712,"href":"https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-json\/wp\/v2\/pages\/710\/revisions\/712"}],"wp:attachment":[{"href":"https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-json\/wp\/v2\/media?parent=710"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}