{"id":708,"date":"2023-05-15T19:23:19","date_gmt":"2023-05-15T19:23:19","guid":{"rendered":"https:\/\/www.de-sanctis.com\/agilegamefactory\/?page_id=708"},"modified":"2023-05-15T19:23:19","modified_gmt":"2023-05-15T19:23:19","slug":"the-game-vision-board","status":"publish","type":"page","link":"https:\/\/www.de-sanctis.com\/agilegamefactory\/the-game-vision-board\/","title":{"rendered":"The Game Vision Board"},"content":{"rendered":"<p>When you start designing a new game you have keep in mind very clearly\u00a0<strong>WHY you are building the game<\/strong>. To help in this process I have developed a Game Vision Board. This is directly derived from\u00a0<a href=\"https:\/\/www.romanpichler.com\/tools\/product-vision-board\/\" target=\"_blank\" rel=\"noopener\">Product Vision Board<\/a>\u00a0by Roman Pichler and adapted to specific context of game design.<br \/>\nThis canvas is composed by 5 areas where creators put main attributes of the game and, at the end, the Vision statement that will guide in all decisions. These attributes are:<br \/>\n1) TARGET: who are players? (think of personas, how many, interactions, \u2026)<br \/>\n2) NEEDS: why players want to play it? (think of what is motivating players to play it)<br \/>\n3) FEATURE: what makes the game stand out? (think of unique\/new and imported\/improved mechanics, components,\u2026 you would like to have)<br \/>\n4) GOAL: why this is useful for us? (think of what is motivating us to build it)<br \/>\n4+) How do we MEASURE success? (think of some metrics and how to measure them)<br \/>\n5) VISION in a sentence (think of a tweet)<\/p>\n<p>FOR EXAMPLE recently I worked with a team of serious game designer about a possible new game on sustainability. We spent a couple of sessions to understand and share our ideas around this game and we put everything in the canvas below.<\/p>\n<p><img decoding=\"async\" loading=\"lazy\" class=\"wp-image-331 aligncenter\" src=\"https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-content\/uploads\/sites\/7\/2021\/09\/Schermata-da-2021-09-19-16-00-49-300x171.png\" alt=\"\" width=\"465\" height=\"265\" srcset=\"https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-content\/uploads\/sites\/7\/2021\/09\/Schermata-da-2021-09-19-16-00-49-300x171.png 300w, https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-content\/uploads\/sites\/7\/2021\/09\/Schermata-da-2021-09-19-16-00-49-768x437.png 768w, https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-content\/uploads\/sites\/7\/2021\/09\/Schermata-da-2021-09-19-16-00-49.png 781w\" sizes=\"(max-width: 465px) 100vw, 465px\" \/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>When you start designing a new game you have keep in mind very clearly\u00a0WHY you are building the game. To help in this process I have developed a Game Vision Board. This is directly derived from\u00a0Product Vision Board\u00a0by Roman Pichler and adapted to specific context of game design. This canvas is composed by 5 areas [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":[],"_links":{"self":[{"href":"https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-json\/wp\/v2\/pages\/708"}],"collection":[{"href":"https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-json\/wp\/v2\/comments?post=708"}],"version-history":[{"count":2,"href":"https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-json\/wp\/v2\/pages\/708\/revisions"}],"predecessor-version":[{"id":713,"href":"https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-json\/wp\/v2\/pages\/708\/revisions\/713"}],"wp:attachment":[{"href":"https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-json\/wp\/v2\/media?parent=708"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}