{"id":681,"date":"2023-05-06T17:39:26","date_gmt":"2023-05-06T17:39:26","guid":{"rendered":"https:\/\/www.de-sanctis.com\/agilegamefactory\/?page_id=681"},"modified":"2023-05-07T18:57:38","modified_gmt":"2023-05-07T18:57:38","slug":"the-dilemma-canvas","status":"publish","type":"page","link":"https:\/\/www.de-sanctis.com\/agilegamefactory\/the-dilemma-canvas\/","title":{"rendered":"The Dilemma Canvas"},"content":{"rendered":"<p>Very often, while coaching teams or leaders, but also while designing new games, I face some dilemmas.<br \/>\nThis article is collecting some information could help to solve these kind of blocking situations, and in particular it is focused on presenting a canvas you can use to manage these situations, and maybe finding a solution.<\/p>\n<h2>A dilemma is &#8230;<\/h2>\n<p>First lets clarify what a dilemma is: a dilemma (Greek:\u00a0<span title=\"Ancient Greek (to 1453)-language text\"><span lang=\"grc\">\u03b4\u03af\u03bb\u03b7\u03bc\u03bc\u03b1<\/span><\/span>\u00a0&#8220;double\u00a0proposition&#8221;) is <em>a\u00a0problem offering two possibilities, neither of which is unambiguously acceptable or preferable<\/em> (quoted from wikipedia, <a href=\"https:\/\/en.wikipedia.org\/wiki\/Dilemma\" target=\"_blank\" rel=\"noopener\">link<\/a>).<\/p>\n<p><img decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/render.fineartamerica.com\/images\/rendered\/default\/canvas-print\/8\/7.5\/mirror\/break\/images\/artworkimages\/medium\/1\/the-little-engine-that-faced-a-tough-moral-dilemma-trevor-spaulding-canvas-print.jpg\" alt=\" The Little Engine That Faced A Tough Moral Dilemma... The Little Engine That Could Canvas Print featuring the drawing The Little Engine That Faced A Tough Moral Dilemma by Trevor Spaulding\" \/><\/p>\n<h2 class=\"graf graf--h3\">Special \u201chistorical\u201d references<\/h2>\n<p>There is a lot of literature on dilemma solution. The best reading I have found is a small book by Clarke &#8220;the bottleneck guy&#8221; Ching: <strong>Corkscrew solutions<\/strong> (link to <a href=\"https:\/\/www.amazon.co.uk\/CorkScrew-Solutions-Impossible-Constraints-Simplified\/dp\/B0915VCXMJ\" target=\"_blank\" rel=\"noopener\">amazon<\/a>). If you are interested in video introduction, Clarke has been guest ot LADCnet community to present the book, and his session is available on youtube in the LADCnet channel (<a href=\"https:\/\/youtu.be\/gpKvghf5uHQ\" target=\"_blank\" rel=\"noopener\">link<\/a>).<\/p>\n<p>I strongly suggest to watch the section talking about Winston Churchill in WWI (min 11:30 for 20&#8242;). Here you can find another framework to work with dilemmas, that actually inspire this article. However one of the outcomes you can find is the introduction of <strong>BoB: Best of Both.<\/strong><br \/>\n<em>Corkscrew thinking<\/em> is how Churchill named this approach, where you can analyse a dilemma to find a solution that can leverage the Best of Both (BoB) situations.<br \/>\nIt is also interesting to note that, always during WWI, the corkscrew thinking has been applied also to try to disrupt the stuck of the trenches war in the western front. In this case the solution was about opening a second eastern terrial front in Turkey so to defeat the weakest German ally(1), split the german effort in another front (2), and open a logistic connection with Russia (3), a strong British ally. Unfortunately in this case the solution has been a complete failure and it leaded to the disastrous defeat of Gallipoli ( <a href=\"https:\/\/youtu.be\/24wbghLPmyk\" target=\"_blank\" rel=\"noopener\">link to youtube video<\/a>)<\/p>\n<h2>The new canvas<\/h2>\n<p>Here the image of the canvas that can be downloaded as PDF here (<a href=\"https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-content\/uploads\/sites\/7\/2023\/05\/Dilemma-canvas-1-1.pdf\">link<\/a>)<\/p>\n<p><img decoding=\"async\" loading=\"lazy\" class=\"wp-image-692 aligncenter\" src=\"https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-content\/uploads\/sites\/7\/2023\/05\/Dilemma-canvas-1-1-300x208.png\" alt=\"Dilemma canvas img\" width=\"521\" height=\"361\" srcset=\"https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-content\/uploads\/sites\/7\/2023\/05\/Dilemma-canvas-1-1-300x208.png 300w, https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-content\/uploads\/sites\/7\/2023\/05\/Dilemma-canvas-1-1-1024x709.png 1024w, https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-content\/uploads\/sites\/7\/2023\/05\/Dilemma-canvas-1-1-768x532.png 768w, https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-content\/uploads\/sites\/7\/2023\/05\/Dilemma-canvas-1-1.png 1040w\" sizes=\"(max-width: 521px) 100vw, 521px\" \/><br \/>\nThe Canvas is a matrix where you have the 2 options in two columns.<\/p>\n<p class=\"graf graf--p\">For each of the options you have 4 areas<\/p>\n<ul class=\"postList\">\n<li class=\"graf graf--li\"><strong class=\"markup--strong markup--li-strong\">Name<\/strong>: to identify the option<\/li>\n<li class=\"graf graf--li\"><strong class=\"markup--strong markup--li-strong\">Pros<\/strong>: to collect all positive attributes (benefits)of the option<\/li>\n<li class=\"graf graf--li\"><strong class=\"markup--strong markup--li-strong\">Cons<\/strong>: to collect all negative attributes (disadvantages) of the option<\/li>\n<li class=\"graf graf--li\"><strong class=\"markup--strong markup--li-strong\">Doubts<\/strong>: to list the open points requiring a clarification<\/li>\n<\/ul>\n<p class=\"graf graf--p\">Also there are some cartesian dimensions that help you placing the attributes and understanding their real impact. As you can imagine the grey are in the middle helps you finding the BoB that is the grey area in the middle.<\/p>\n<h2>How to use the Dilemma Canvas<\/h2>\n<p>As many other canvases, the areas are there to engage and facilitate the brainstorming.<br \/>\nThe main usage is to give specific areas collect in the different areas thoughts about the two options. However the canvas let you also place these ideas in different position following prioritisation (importance axis) and the unicity. The grey area let you understand what attributes are not unique and maybe could be achieved by both solutions, or, eventually, a path to identify a third solution that could achieve both.<\/p>\n<p class=\"graf graf--p\">My suggestion is to create the canvas in a whiteboard and place each attribute as a separate sticky, placing them in accordance with your estimation about the dimensions. If during the analysis, more similar to an exploration of the possibilities, some questions rise, you can list then in the \u201cdoubts\u201d are, where, once clarified, you can move them in Pros, or Cons.<\/p>\n<p class=\"graf graf--p\">For example this is the application of the canvas to the situation described by Clarke \u201cthe bottleneck guy\u201d Ching in the LADCnet video mentioned above.<\/p>\n<p><img decoding=\"async\" loading=\"lazy\" class=\"wp-image-702 aligncenter\" src=\"https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-content\/uploads\/sites\/7\/2023\/05\/Dilemma-canvas-WWI-300x208.png\" alt=\"\" width=\"563\" height=\"390\" srcset=\"https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-content\/uploads\/sites\/7\/2023\/05\/Dilemma-canvas-WWI-300x208.png 300w, https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-content\/uploads\/sites\/7\/2023\/05\/Dilemma-canvas-WWI-1024x709.png 1024w, https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-content\/uploads\/sites\/7\/2023\/05\/Dilemma-canvas-WWI-768x532.png 768w, https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-content\/uploads\/sites\/7\/2023\/05\/Dilemma-canvas-WWI.png 1040w\" sizes=\"(max-width: 563px) 100vw, 563px\" \/><\/p>\n<p>One of the advantages of this canvas, is that you can use splitting vertically, analysing in details one of the options, or horizontally, analysing only Pros (or Cons) of the two options. In this way you can focus on the content following the approach you prefer.<\/p>\n<p>&nbsp;<\/p>\n<p>Q: What if you are facing more than two possibilities?<br \/>\nEven if these are not exactly <span style=\"text-decoration: underline;\">di<\/span>-lemmas, what is written here works, because the canvas is able to scale, if required.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Very often, while coaching teams or leaders, but also while designing new games, I face some dilemmas. This article is collecting some information could help to solve these kind of blocking situations, and in particular it is focused on presenting a canvas you can use to manage these situations, and maybe finding a solution. A [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":[],"_links":{"self":[{"href":"https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-json\/wp\/v2\/pages\/681"}],"collection":[{"href":"https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-json\/wp\/v2\/comments?post=681"}],"version-history":[{"count":18,"href":"https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-json\/wp\/v2\/pages\/681\/revisions"}],"predecessor-version":[{"id":703,"href":"https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-json\/wp\/v2\/pages\/681\/revisions\/703"}],"wp:attachment":[{"href":"https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-json\/wp\/v2\/media?parent=681"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}