{"id":62,"date":"2020-07-10T09:46:39","date_gmt":"2020-07-10T09:46:39","guid":{"rendered":"https:\/\/www.de-sanctis.com\/agilegamefactory\/?page_id=62"},"modified":"2021-06-29T10:21:49","modified_gmt":"2021-06-29T10:21:49","slug":"dsbuilders-facilitator-guide","status":"publish","type":"page","link":"https:\/\/www.de-sanctis.com\/agilegamefactory\/dsbuilders\/dsbuilders-facilitator-guide\/","title":{"rendered":"DSbuilders: facilitator guide"},"content":{"rendered":"<p><span style=\"font-family: Arial Narrow, serif;\"><span lang=\"en-GB\">DSbuilders is designed with facilitation in mind, however working with 40 persons playing a game is not trivial. That\u2019s why there are rules to be checked<\/span><\/span><\/p>\n<ul>\n<li><span style=\"font-family: Arial Narrow, serif;\"><span lang=\"en-GB\">during the game: rules about interactions among people\/roles<\/span><\/span><\/li>\n<li><span style=\"font-family: Arial Narrow, serif;\"><span lang=\"en-GB\">at the end of each cycle: Initiatives\u2019 capacity, dependencies and connectors availability, strategic goals<\/span><\/span><\/li>\n<li><span style=\"font-family: Arial Narrow, serif;\"><span lang=\"en-GB\">end of the game. victory conditions<\/span><\/span><\/li>\n<\/ul>\n<p><span style=\"font-family: Arial Narrow, serif;\"><span lang=\"en-GB\">Rules are designed to be a realistic simulation of a scaled situation where teams are in different locations. Moreover we have roles like PO and Scrum master, and we have moments like PO Sync, Sprint Review or Scrum of Scrums.<\/span><\/span><\/p>\n<p><span style=\"font-family: Arial Narrow, serif;\"><span lang=\"en-GB\">Facilitator\u2019s main role is about helping teams working together to achieve the common goals (the Emperor\u2019s one) over the Initiative goal (sub-optimisation).<\/span><\/span><\/p>\n<p>\u201c<span style=\"font-family: Arial Narrow, serif;\"><span lang=\"en-GB\">Agile, essentially, is about collaboration\u201d is my favourite quote and in fact <\/span><\/span><span style=\"font-family: Arial Narrow, serif;\"><span style=\"font-size: small;\"><span lang=\"en-GB\">c<\/span><\/span><\/span><span style=\"font-family: Arial Narrow, serif;\"><span lang=\"en-GB\">ollaboration is the main objective of this experience, even if players lose the game. The usage of an \u201calien\u201d font, for example, is a trick to improve collaboration in uncertain scenario; however any relevant information is available in English or icons.<\/span><\/span><\/p>\n<p><span style=\"font-family: Arial Narrow, serif;\"><span lang=\"en-GB\">NOTE. In Cycle Zero each Initiative could check that their backlog is feasible in 6 Cycles (Initiatives total points are smaller than 90=15&#215;6). This is an ideal situation to discuss what are changes scaling to multiple team working on the same product.<\/span><\/span><\/p>\n<p><span style=\"font-family: Arial Narrow, serif;\"><span lang=\"en-GB\">The game should be strictly timeboxed to make it more realistic (and fun), so you need to monitor time.<\/span><\/span><\/p>\n<p><span style=\"color: #0070c0;\"><span style=\"font-family: Arial Narrow, serif;\"><span lang=\"en-GB\"><b>TIMING AND PACE<\/b><\/span><\/span><\/span><\/p>\n<p><span style=\"font-family: Arial Narrow, serif;\"><span lang=\"en-GB\">The following are the suggested timing, you can adapt to your needs and experience:<\/span><\/span><\/p>\n<p><span style=\"font-family: Arial Narrow, serif;\"><span lang=\"en-GB\">Introduction: 20\u2019<\/span><\/span><\/p>\n<p><span style=\"font-family: Arial Narrow, serif;\"><span lang=\"en-GB\">Cycle Zero: 10\u2019<\/span><\/span><\/p>\n<p><span style=\"font-family: Arial Narrow, serif;\"><span lang=\"en-GB\">Cycles [Build: 10\u2019 &gt; Review: 5\u2019 &gt; Retro: 5\u2019] x6 = 120\u2019<\/span><\/span><\/p>\n<p><span style=\"font-family: Arial Narrow, serif;\"><span lang=\"en-GB\">Debriefing: 30\u2019<\/span><\/span><\/p>\n<p><span style=\"font-family: Arial Narrow, serif;\"><span lang=\"en-GB\">The complete game can last up to 3 hours but keep in mind it may end before the 6<\/span><\/span><sup><span style=\"font-family: Arial Narrow, serif;\"><span lang=\"en-GB\">th<\/span><\/span><\/sup><span style=\"font-family: Arial Narrow, serif;\"><span lang=\"en-GB\"> Cycle.<\/span><\/span><\/p>\n<p><span style=\"color: #0070c0;\"><span style=\"font-family: Arial Narrow, serif;\"><span lang=\"en-GB\"><b>OPTIONAL RULES<\/b><\/span><\/span><\/span><\/p>\n<p><span style=\"font-family: Arial Narrow, serif;\"><span lang=\"en-GB\">You can play DSbuilders adding some optional rules.<\/span><\/span><\/p>\n<p><span style=\"font-family: Arial Narrow, serif;\"><span lang=\"en-GB\">1) To activate an inactive Component after it has been built, the Component\u2019s Initiative must pay 1 point (re-tap the card)<\/span><\/span><\/p>\n<p><span style=\"font-family: Arial Narrow, serif;\"><span lang=\"en-GB\">2) Each of the Gran Koenig role cards has a text on their \u201cleadership style\u201d to influence prioritisation for the Initiative.<\/span><\/span><\/p>\n<p><span style=\"font-family: Arial Narrow, serif;\"><span lang=\"en-GB\">3) Each component cards has information to be built using Lego bricks or similar and can be enhanced with the possibility to estimate points. This version is much more challenging (and fun) and requires twice the timing and a lot of bricks.<\/span><\/span><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"color: #3366ff;\"><strong>MANAGING DEPENDENCIES<\/strong><\/span><\/p>\n<p>One of the main goals of the game is to show the role of dependencies in the process of delivering value to customers.<br \/>\nBelow you can find a matrix showing the relations among initiatives.<br \/>\nIt is up to you when and how to share this information, my experience is to show this at the end, to explain the dynamic of the game, after that teams have faced the struggle to deal with strongly connected initiatives<br \/>\nThis matrix shows the number of components that has an external dependency, and it has been designed to have an initiative that is donor to everyone (Infrastructure); also Defence appears to be as a relevant donor, while Supremacy isn&#8217;t donor to anyone even if this is the only initiative that is beneficiary from everyone.<br \/>\nThis scenario creates different connections across initiatives that influences strongly the dynamic of the game and is able to create effective sub-optimisation possibilities.<\/p>\n<table border=\"0\" cellspacing=\"0\">\n<colgroup width=\"60\"><\/colgroup>\n<colgroup width=\"134\"><\/colgroup>\n<colgroup span=\"6\" width=\"32\"><\/colgroup>\n<tbody>\n<tr>\n<td align=\"left\" valign=\"bottom\" height=\"17\"><span style=\"color: #000000;\">\u00a0<\/span><\/td>\n<td align=\"left\" valign=\"bottom\"><span style=\"color: #000000;\">#components<\/span><\/td>\n<td align=\"left\" valign=\"bottom\"><span style=\"color: #000000;\">\u00a0<\/span><\/td>\n<td align=\"left\" valign=\"bottom\"><span style=\"color: #000000;\">\u00a0<\/span><\/td>\n<td align=\"left\" valign=\"bottom\"><span style=\"color: #000000;\">\u00a0<\/span><\/td>\n<td align=\"left\" valign=\"bottom\"><span style=\"color: #000000;\">\u00a0<\/span><\/td>\n<td align=\"left\" valign=\"bottom\"><span style=\"color: #000000;\">\u00a0<\/span><\/td>\n<td align=\"left\" valign=\"bottom\"><span style=\"color: #000000;\">\u00a0<\/span><\/td>\n<\/tr>\n<tr>\n<td align=\"left\" valign=\"bottom\" height=\"17\"><span style=\"color: #000000;\">\u00a0<\/span><\/td>\n<td align=\"left\" valign=\"bottom\"><\/td>\n<td align=\"left\" valign=\"bottom\">Ben<\/td>\n<td align=\"left\" valign=\"bottom\"><span style=\"color: #000000;\">efic<\/span><\/td>\n<td align=\"left\" valign=\"bottom\"><span style=\"color: #000000;\">iary<\/span><\/td>\n<td align=\"left\" valign=\"bottom\"><\/td>\n<td align=\"left\" valign=\"bottom\"><span style=\"color: #000000;\">\u00a0<\/span><\/td>\n<td align=\"left\" valign=\"bottom\"><span style=\"color: #000000;\">\u00a0<\/span><\/td>\n<\/tr>\n<tr>\n<td align=\"left\" valign=\"bottom\" height=\"18\"><span style=\"color: #000000;\">\u00a0<\/span><\/td>\n<td align=\"left\" valign=\"bottom\"><span style=\"color: #000000;\">\u00a0<\/span><\/td>\n<td align=\"left\" valign=\"bottom\"><span style=\"color: #000000;\">C<\/span><\/td>\n<td align=\"left\" valign=\"bottom\"><span style=\"color: #000000;\">D<\/span><\/td>\n<td align=\"left\" valign=\"bottom\"><span style=\"color: #000000;\">I<\/span><\/td>\n<td align=\"left\" valign=\"bottom\"><span style=\"color: #000000;\">L<\/span><\/td>\n<td align=\"left\" valign=\"bottom\"><span style=\"color: #000000;\">S<\/span><\/td>\n<td align=\"left\" valign=\"bottom\"><span style=\"color: #000000;\">T<\/span><\/td>\n<\/tr>\n<tr>\n<td align=\"left\" valign=\"bottom\" height=\"18\"><span style=\"color: #000000;\">Donor<\/span><\/td>\n<td align=\"left\" valign=\"bottom\"><span style=\"color: #000000;\">Communication<\/span><\/td>\n<td align=\"left\" valign=\"bottom\" bgcolor=\"#000000\"><span style=\"color: #000000;\">\u00a0<\/span><\/td>\n<td align=\"right\" valign=\"bottom\"><span style=\"color: #000000;\">1<\/span><\/td>\n<td align=\"right\" valign=\"bottom\"><span style=\"color: #000000;\">1<\/span><\/td>\n<td align=\"left\" valign=\"bottom\"><span style=\"color: #000000;\">\u00a0<\/span><\/td>\n<td align=\"right\" valign=\"bottom\"><span style=\"color: #000000;\">1<\/span><\/td>\n<td align=\"left\" valign=\"bottom\"><span style=\"color: #000000;\">\u00a0<\/span><\/td>\n<\/tr>\n<tr>\n<td align=\"left\" valign=\"bottom\" height=\"18\"><span style=\"color: #000000;\">\u00a0<\/span><\/td>\n<td align=\"left\" valign=\"bottom\"><span style=\"color: #000000;\">Defence<\/span><\/td>\n<td align=\"right\" valign=\"bottom\"><span style=\"color: #000000;\">1<\/span><\/td>\n<td align=\"left\" valign=\"bottom\" bgcolor=\"#000000\"><span style=\"color: #000000;\">\u00a0<\/span><\/td>\n<td align=\"right\" valign=\"bottom\"><span style=\"color: #000000;\">1<\/span><\/td>\n<td align=\"right\" valign=\"bottom\"><span style=\"color: #000000;\">1<\/span><\/td>\n<td align=\"right\" valign=\"bottom\"><span style=\"color: #000000;\">2<\/span><\/td>\n<td align=\"left\" valign=\"bottom\"><span style=\"color: #000000;\">\u00a0<\/span><\/td>\n<\/tr>\n<tr>\n<td align=\"left\" valign=\"bottom\" height=\"18\"><span style=\"color: #000000;\">\u00a0<\/span><\/td>\n<td align=\"left\" valign=\"bottom\"><span style=\"color: #000000;\">Infrastructure<\/span><\/td>\n<td align=\"right\" valign=\"bottom\"><span style=\"color: #000000;\">8<\/span><\/td>\n<td align=\"right\" valign=\"bottom\"><span style=\"color: #000000;\">1<\/span><\/td>\n<td align=\"left\" valign=\"bottom\" bgcolor=\"#000000\"><span style=\"color: #000000;\">\u00a0<\/span><\/td>\n<td align=\"right\" valign=\"bottom\"><span style=\"color: #000000;\">2<\/span><\/td>\n<td align=\"right\" valign=\"bottom\"><span style=\"color: #000000;\">1<\/span><\/td>\n<td align=\"right\" valign=\"bottom\"><span style=\"color: #000000;\">1<\/span><\/td>\n<\/tr>\n<tr>\n<td align=\"left\" valign=\"bottom\" height=\"18\"><span style=\"color: #000000;\">\u00a0<\/span><\/td>\n<td align=\"left\" valign=\"bottom\"><span style=\"color: #000000;\">Living<\/span><\/td>\n<td align=\"left\" valign=\"bottom\"><span style=\"color: #000000;\">\u00a0<\/span><\/td>\n<td align=\"left\" valign=\"bottom\"><span style=\"color: #000000;\">\u00a0<\/span><\/td>\n<td align=\"left\" valign=\"bottom\"><span style=\"color: #000000;\">\u00a0<\/span><\/td>\n<td align=\"left\" valign=\"bottom\" bgcolor=\"#000000\"><span style=\"color: #000000;\">\u00a0<\/span><\/td>\n<td align=\"right\" valign=\"bottom\"><span style=\"color: #000000;\">2<\/span><\/td>\n<td align=\"right\" valign=\"bottom\"><span style=\"color: #000000;\">4<\/span><\/td>\n<\/tr>\n<tr>\n<td align=\"left\" valign=\"bottom\" height=\"18\"><span style=\"color: #000000;\">\u00a0<\/span><\/td>\n<td align=\"left\" valign=\"bottom\"><span style=\"color: #000000;\">Supremacy<\/span><\/td>\n<td align=\"left\" valign=\"bottom\"><span style=\"color: #000000;\">\u00a0<\/span><\/td>\n<td align=\"left\" valign=\"bottom\"><span style=\"color: #000000;\">\u00a0<\/span><\/td>\n<td align=\"left\" valign=\"bottom\"><span style=\"color: #000000;\">\u00a0<\/span><\/td>\n<td align=\"left\" valign=\"bottom\"><span style=\"color: #000000;\">\u00a0<\/span><\/td>\n<td align=\"left\" valign=\"bottom\" bgcolor=\"#000000\"><span style=\"color: #000000;\">\u00a0<\/span><\/td>\n<td align=\"left\" valign=\"bottom\"><span style=\"color: #000000;\">\u00a0<\/span><\/td>\n<\/tr>\n<tr>\n<td align=\"left\" valign=\"bottom\" height=\"18\"><span style=\"color: #000000;\">\u00a0<\/span><\/td>\n<td align=\"left\" valign=\"bottom\"><span style=\"color: #000000;\">Transport<\/span><\/td>\n<td align=\"left\" valign=\"bottom\"><span style=\"color: #000000;\">\u00a0<\/span><\/td>\n<td align=\"left\" valign=\"bottom\"><span style=\"color: #000000;\">\u00a0<\/span><\/td>\n<td align=\"left\" valign=\"bottom\"><span style=\"color: #000000;\">\u00a0<\/span><\/td>\n<td align=\"left\" valign=\"bottom\"><span style=\"color: #000000;\">\u00a0<\/span><\/td>\n<td align=\"right\" valign=\"bottom\"><span style=\"color: #000000;\">4<\/span><\/td>\n<td align=\"left\" valign=\"bottom\" bgcolor=\"#000000\"><span style=\"color: #000000;\">\u00a0<\/span><\/td>\n<\/tr>\n<tr>\n<td align=\"left\" valign=\"bottom\" height=\"17\"><span style=\"color: #000000;\">\u00a0<\/span><\/td>\n<td align=\"left\" valign=\"bottom\"><span style=\"color: #000000;\">\u00a0<\/span><\/td>\n<td align=\"left\" valign=\"bottom\"><span style=\"color: #000000;\">\u00a0<\/span><\/td>\n<td align=\"left\" valign=\"bottom\"><span style=\"color: #000000;\">\u00a0<\/span><\/td>\n<td align=\"left\" valign=\"bottom\"><span style=\"color: #000000;\">\u00a0<\/span><\/td>\n<td align=\"left\" valign=\"bottom\"><span style=\"color: #000000;\">\u00a0<\/span><\/td>\n<td align=\"left\" valign=\"bottom\"><span style=\"color: #000000;\">\u00a0<\/span><\/td>\n<td align=\"left\" valign=\"bottom\"><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>In this matrix we are not considering internal dependencies (managed by each of the initiatives) and also Integration Connectors that are connected to specific components developed by 3 initiatives: Communication, Infrastructure (2x) and Living.<\/p>\n<p>&nbsp;<\/p>\n<p>Back to DSbuilders <a href=\"https:\/\/www.de-sanctis.com\/agilegamefactory\/dsbuilders\/\">page<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>DSbuilders is designed with facilitation in mind, however working with 40 persons playing a game is not trivial. That\u2019s why there are rules to be checked during the game: rules about interactions among people\/roles at the end of each cycle: Initiatives\u2019 capacity, dependencies and connectors availability, strategic goals end of the game. victory conditions Rules [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"parent":6,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":[],"_links":{"self":[{"href":"https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-json\/wp\/v2\/pages\/62"}],"collection":[{"href":"https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-json\/wp\/v2\/comments?post=62"}],"version-history":[{"count":7,"href":"https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-json\/wp\/v2\/pages\/62\/revisions"}],"predecessor-version":[{"id":318,"href":"https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-json\/wp\/v2\/pages\/62\/revisions\/318"}],"up":[{"embeddable":true,"href":"https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-json\/wp\/v2\/pages\/6"}],"wp:attachment":[{"href":"https:\/\/www.de-sanctis.com\/agilegamefactory\/wp-json\/wp\/v2\/media?parent=62"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}